Without the Blender plugin to import them I would be lost anyway but I think there will be some fixing in some plane models as well since some have really weird UV maps (or unmapped parts) and for a sim that has so many people who want to create liveries and such I can’t imagine they don’t make some planes a bit more friendlier to skin.įor Painter, it has a bit of a learning curve and I only use it for fun (used to skin cars for Assetto Corsa) but it’s great fun to play with and it’s a clever program so adding wear/dirt etc on logical places is all possible. I’m a noob in Blender so I use MODO as a step between to clean the model a bit more and check some UV’s, some are not valid, at least, Painter says they have errors. Unlike Blender Substance Painter is made to paint onto 3D models. If you want more control in painting and maybe a better preview you can save the model from blender to obj and import it into something like Substance Painter. The blender model which has a baked-in cheatline that was eventually used in the final repaint: ![]() The rudder doesn’t automatically place itself in the correct location either. For example on the 787, the rudders do not show when pressing “CTRL+H” on the fuselage. If you end up offsetting yourself, you have to redraw the line. Any changes in the zoom or any panning of the camera will not change where the line is placed. I used the “Curve” stroke method inblender.
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